public interface IJuniorRobotPeer extends IBasicRobotPeer
A robot peer is the object that deals with game mechanics and rules, and makes sure your robot abides by them.
|Modifier and Type||Method and Description|
Moves this robot forward or backwards by pixels and turns this robot right or left by degrees at the same time.
execute, fire, getBattleFieldHeight, getBattleFieldWidth, getBodyHeading, getBodyTurnRemaining, getCall, getDistanceRemaining, getEnergy, getGraphics, getGunCoolingRate, getGunHeading, getGunHeat, getGunTurnRemaining, getName, getNumRounds, getNumSentries, getOthers, getRadarHeading, getRadarTurnRemaining, getRoundNum, getSentryBorderSize, getTime, getVelocity, getX, getY, move, rescan, setBodyColor, setBulletColor, setCall, setDebugProperty, setFire, setGunColor, setRadarColor, setScanColor, turnBody, turnGun
void turnAndMove(double distance, double radians)
Note that the max. velocity and max. turn rate is automatically adjusted, which means that the robot will move slower the sharper the turn is compared to the distance.
Note that both positive and negative values can be given as input:
distanceparameter is set to a positive value, it means that the robot is set to move forward, and a negative value means that the robot is set to move backward. If set to 0, the robot will not move, but will be able to turn.
radiansparameter is set to a positive value, it means that the robot is set to turn to the right, and a negative value means that the robot is set to turn to the left. If set to 0, the robot will not turn, but will be able to move.
distance- the distance to move measured in pixels. If
distance> 0 the robot is set to move forward. If
distance< 0 the robot is set to move backward. If
distance= 0 the robot will not move anywhere, but just finish its turn.
radians- the amount of radians to turn the robot's body. If
radians> 0 the robot's body is set to turn right. If
radians< 0 the robot's body is set to turn left. If
radians= 0 the robot's body is set to stop turning.
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