See: Description
Interface | Description |
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IBulletSnapshot |
Interface of a bullet snapshot at a specific time in a battle.
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IDebugProperty |
Interface of a debug property, which is a key-value pair.
|
IRobotSnapshot |
Interface of a robot snapshot at a specific time in a battle.
|
IScoreSnapshot |
Interface of a score snapshot at a specific time in a battle.
|
ITurnSnapshot |
Interface of a battle turn snapshot at a specific time in a battle.
|
Enum | Description |
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BulletState |
Defines a bullet state, which can be: just fired, moving somewhere, hitting a victim,
hitting another bullet, hitting the wall, exploded, or inactive.
|
RobotState |
Defines a robot state, which can be: active on the battlefield, hitting a wall or robot this turn, or dead.
|
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