public class RoundStartedEvent extends BattleEvent
onRoundStarted()
when a new round in a battle is started.IBattleListener
,
RoundEndedEvent
Constructor and Description |
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RoundStartedEvent(ITurnSnapshot startSnapshot,
int round,
List<IBasicRobot> robotObjects)
Called by the game to create a new RoundStartedEvent.
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Modifier and Type | Method and Description |
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List<IBasicRobot> |
getRobotObjects() |
int |
getRound()
Returns the round number.
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ITurnSnapshot |
getStartSnapshot()
Returns the start snapshot of the participating robots, initial starting positions etc.
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public RoundStartedEvent(ITurnSnapshot startSnapshot, int round, List<IBasicRobot> robotObjects)
startSnapshot
- the start snapshot of the participating robots, initial starting positions etc.round
- the round number (zero indexed).robotObjects
- instances of robots for integration testingpublic ITurnSnapshot getStartSnapshot()
ITurnSnapshot
that serves as the start snapshot of
the round.public int getRound()
public List<IBasicRobot> getRobotObjects()
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