The BulletHitBulletEvent type exposes the following members.
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Returns your bullet that hit another bullet.
Returns the bullet that was hit by your bullet.
The priority of this event.(Inherited from Event.)
An event priority is a value from 0 - 99. The higher value, the higher priority.
The default priority is 80, but varies depending on the type of event.
The time when this event occurred.(Inherited from Event.)