The HitRobotEvent type exposes the following members.
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Returns the bearing to the robot you hit, relative to your robot's heading, in degrees (-180 <= getBearing() < 180)
Returns the bearing to the robot you hit, relative to your robot's heading, in radians (-PI <= getBearingRadians() < PI)
Returns the amount of energy of the robot you hit.
Checks if your robot was moving towards the robot that was hit. If IsMyFault returns true then your robot's movement (including turning) will have stopped and been marked complete. Note: If two robots are moving toward each other and collide, they will each receive two HitRobotEvents. The first will be the one if isMyFault() returns true.
Returns the name of the robot you hit.
The priority of this event.(Inherited from Event.)
An event priority is a value from 0 - 99. The higher value, the higher priority.
The default priority is 80, but varies depending on the type of event.
The time when this event occurred.(Inherited from Event.)