The BulletHitEvent type exposes the following members.
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Returns the bullet of yours that hit the robot.
The priority of this event.(Inherited from Event.)
An event priority is a value from 0 - 99. The higher value, the higher priority.
The default priority is 80, but varies depending on the type of event.
The time when this event occurred.(Inherited from Event.)
Returns the remaining energy of the robot your bullet has hit (after the damage done by your bullet).
Returns the name of the robot your bullet hit.