Called by the game to create a new SkippedTurnEvent.
Compares this event to another event regarding precedence.(Inherited from Event.)
The event precedence is first and foremost determined by the event time, secondly the event priority, and lastly specific event information.
This method will first compare the time of each event. If the event time is the same for both events, then this method compared the priority of each event. If the event priorities are equals, then this method will compare the two events based on specific event information.
This method is called by the game in order to sort the event queue of a robot to make sure the events are listed in chronological order.
The priority of this event.(Overrides Event Priority.)
An event priority is a value from 0 - 99. The higher value, the higher priority.
The default priority is 80, but varies depending on the type of event.
Returns the turn that was skipped.
The time when this event occurred.(Inherited from Event.)